SentiSculpt SDK

3D object models creation from regular images

SentiSculpt is designed for software developers who want to use computer vision-based 3D object model reconstruction from images in their applications.

Object models are created automatically from sets of photos, which were captured from different angles using regular cameras.

Available as a software development kit that provides for the development of 3D object model creation systems for Microsoft Windows.

Download 30-day SDK Trial.

Specifications and Usage Recommendations

  • 2 - 5 megapixel camera resolution is recommended for optimal reconstruction performance and 3D model quality. Larger resolution will slow down model creation performance, so users should consider if it is acceptable for them. Model quality can be also improved by using larger number of photos from different angles.
  • Tripod usage is highly recommended to avoid blurry images.
  • Camera settings should be adjusted before making photos of an object:
    • The auto focusing should be disabled.
    • Avoid zooming in/out between shots of the same session, constant focal length should be used. Digital zoom should be also avoided in the same session and used with care in general, as it leads to all kinds of distortions, noise and reduction in the actual image resolution. If you need more details, you can go closer to the object.
    • Flash should be disabled to avoid reflections on the object's surface.
  • Constant lighting condition are recommended, as variations in light during the same session can lead to an inaccurate reconstruction results, or even to a failure.
  • Circular trajectory is recommended for object capture. The camera angle can change by about 15 degrees in horizontal plane for each shot, resulting in about 24 shots of the object. Images must overlap by approximately 2/3. Same features of the object should be visible on at least 3 adjacent photos.
  • Object model reconstruction may be problematic in these cases:
    • objects with shiny surfaces;
    • partially or fully transparent objects (glass, windows, water);
    • periodically textured objects (like chess board);
    • objects without any texture (plain painted walls).
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